added feature: multiple uv sets; gltf updates; editor updates;
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@@ -92,7 +92,7 @@ ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
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forceFieldWindow->Translate(XMFLOAT3(810, 50, 0));
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forceFieldWindow->Translate(XMFLOAT3(screenW - 720, 50, 0));
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forceFieldWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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