third person character fix

This commit is contained in:
Turanszki Janos
2020-04-28 00:57:50 +01:00
parent 2a0d164169
commit 48f06d69bc
+2 -2
View File
@@ -277,7 +277,7 @@ Character = {
if(vector.Length(self.velocity) < 0.001) then
self.state = self.states.STAND
end
model_transform.Translate(vector.Subtract(capsulepos, original_capsulepos)) -- transform by the sphere offset
model_transform.Translate(vector.Subtract(capsulepos, original_capsulepos)) -- transform by the capsule offset
model_transform.UpdateTransform()
-- try to put water ripple if character head is directly above water
@@ -427,6 +427,7 @@ runProcess(function()
while true do
player:Update()
camera:Update()
fixedupdate()
if(input.Press(KEYBOARD_BUTTON_ESCAPE)) then
-- restore previous component
@@ -445,7 +446,6 @@ runProcess(function()
return
end
fixedupdate()
end
end)