Dpi awareness (#109)
* dpi awareness test * dpi scaling updates * dpi scaling updates * missing mouse inputs fix (I hope finally) * finishing up the dpi branch...
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@@ -412,7 +412,7 @@ runProcess(function()
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main.SetActivePath(path)
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local font = SpriteFont("This script is showcasing how to perform scene collision with raycasts for character and camera.\nControls:\n#####################\n\nWASD/arrows/left analog stick: walk\nSHIFT/right shoulder button: movement speed\nSPACE/gamepad X/gamepad button 2: Jump\nRight Mouse Button/Right thumbstick: rotate camera\nScoll middle mouse/Left-Right triggers: adjust camera distance\nESCAPE key: quit\nR: reload script");
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font.SetSize(24)
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font.SetSize(14)
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font.SetPos(Vector(10, GetScreenHeight() - 10))
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font.SetAlign(WIFALIGN_LEFT, WIFALIGN_BOTTOM)
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font.SetColor(0xFFADA3FF)
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