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[Devblog](https://turanszkij.wordpress.com/)
[Videos](https://www.youtube.com/playlist?list=PLLN-1FTGyLU_HJoC5zx6hJkB3D2XLiaxS)
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To test the engine, this solution contains several projects which you can build out of the box with Visual Studio 2017. There shall be no external dependencies. You can now also [download the latest Editor build!][do]
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* **To load HLSL 6 shaders, replicate the exact steps as with SPIR-V, but the pyhton script you should run is called "generate_shader_buildtask_spirv.py" which will generate "build_HLSL6.bat".
This feature is experimental, not tested thoroughly yet.
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### Platforms:
- Windows PC Desktop (x86, x64)
- Universal Windows (PC, Phone, XBOX One)
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- Visual Studio 2017
- Windows 10 SDK
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### Getting started:
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When everything is initialized properly, you should see a black screen. From this point, you can make an application by writing scripts in either C++ or Lua code. Please see the Tests project for such examples.
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### Contents:
- ./Documentation/ - Documentation files
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Test model and scene files are now available in the WickedEngine/models directory.
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### Model import/export:
The only common model format supported right now is Wavefront OBJ.
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Suggested fix: implement curves support into the engine and the exporter
- Only one uv map support
Light maps and other effects requiring multiple uv maps are not possible yet.
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### Graphics:
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