diff --git a/README.md b/README.md index e76ec3375..19304c4e1 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ The full source code is provided with the MIT license, which means, anyone is fr [Devblog](https://turanszkij.wordpress.com/)
[Videos](https://www.youtube.com/playlist?list=PLLN-1FTGyLU_HJoC5zx6hJkB3D2XLiaxS)
-![Bistro](logo/bistro_out.png) +![Windmill](logo/windmill.png) To test the engine, this solution contains several projects which you can build out of the box with Visual Studio 2017. There shall be no external dependencies. You can now also [download the latest Editor build!][do] - You can run the "Editor" or the "Tests" project to check out features and play around in a 3D environment, load models, scripts, etc. @@ -72,9 +72,6 @@ This feature is experimental, not tested thoroughly yet. * **To load HLSL 6 shaders, replicate the exact steps as with SPIR-V, but the pyhton script you should run is called "generate_shader_buildtask_spirv.py" which will generate "build_HLSL6.bat". This feature is experimental, not tested thoroughly yet. - -![Windmill](logo/windmill.png) - ### Platforms: - Windows PC Desktop (x86, x64) - Universal Windows (PC, Phone, XBOX One) @@ -86,9 +83,7 @@ This feature is experimental, not tested thoroughly yet. - Visual Studio 2017 - Windows 10 SDK - -![Room](logo/room.png) -![Particles](logo/particles.png) +![Sponza](logo/sponza.png) ### Getting started: @@ -119,8 +114,6 @@ If you want to create an UWP application, #define WINSTORE_SUPPORT preprocessor When everything is initialized properly, you should see a black screen. From this point, you can make an application by writing scripts in either C++ or Lua code. Please see the Tests project for such examples. -![Sponza](logo/sponza.png) - ### Contents: - ./Documentation/ - Documentation files @@ -148,10 +141,6 @@ and open them. You can also open OBJ format models, which are very simple model Test model and scene files are now available in the WickedEngine/models directory. -![VXGI](logo/vxgi.png) -![BistroIn](logo/bistro_in.png) - - ### Model import/export: The only common model format supported right now is Wavefront OBJ.
@@ -174,8 +163,6 @@ Notes on exporting: Suggested fix: implement curves support into the engine and the exporter - Only one uv map support
Light maps and other effects requiring multiple uv maps are not possible yet. - -![Trooper](logo/trooper.png) ### Graphics: diff --git a/logo/bistro_in.png b/logo/bistro_in.png deleted file mode 100644 index 7718f0349..000000000 Binary files a/logo/bistro_in.png and /dev/null differ diff --git a/logo/bistro_out.png b/logo/bistro_out.png deleted file mode 100644 index d019916b3..000000000 Binary files a/logo/bistro_out.png and /dev/null differ diff --git a/logo/logo.png b/logo/logo.png deleted file mode 100644 index 24a9c2596..000000000 Binary files a/logo/logo.png and /dev/null differ diff --git a/logo/particles.png b/logo/particles.png deleted file mode 100644 index 1f4ca01f2..000000000 Binary files a/logo/particles.png and /dev/null differ diff --git a/logo/room.png b/logo/room.png deleted file mode 100644 index 442a517eb..000000000 Binary files a/logo/room.png and /dev/null differ diff --git a/logo/sponza.png b/logo/sponza.png index 1e90f0f66..0094b4047 100644 Binary files a/logo/sponza.png and b/logo/sponza.png differ diff --git a/logo/trooper.png b/logo/trooper.png deleted file mode 100644 index 7233b31eb..000000000 Binary files a/logo/trooper.png and /dev/null differ diff --git a/logo/vxgi.png b/logo/vxgi.png deleted file mode 100644 index eee35dcf2..000000000 Binary files a/logo/vxgi.png and /dev/null differ diff --git a/logo/windmill.png b/logo/windmill.png index c2e3c302d..655ed3644 100644 Binary files a/logo/windmill.png and b/logo/windmill.png differ