propagateSeedDeep serialization functionality;

ecs scripting updates;
renderer shaderinterop;
This commit is contained in:
turanszkij
2018-09-21 18:15:27 +01:00
parent 3ae00c34e7
commit 4fa8ba0be3
31 changed files with 892 additions and 704 deletions
+5 -1
View File
@@ -1,6 +1,8 @@
#include "stdafx.h"
#include "AnimationWindow.h"
#include <sstream>
using namespace wiECS;
using namespace wiSceneSystem;
@@ -125,7 +127,9 @@ void AnimationWindow::Update()
Entity e = scene.animations.GetEntity(i);
NameComponent& name = *scene.names.GetComponent(e);
animationsComboBox->AddItem(name.name);
std::stringstream ss("");
ss << name.name << " (" << e << ")";
animationsComboBox->AddItem(ss.str());
if (e == entity)
{