propagateSeedDeep serialization functionality;
ecs scripting updates; renderer shaderinterop;
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
#include "stdafx.h"
|
||||
#include "AnimationWindow.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
using namespace wiECS;
|
||||
using namespace wiSceneSystem;
|
||||
|
||||
@@ -125,7 +127,9 @@ void AnimationWindow::Update()
|
||||
Entity e = scene.animations.GetEntity(i);
|
||||
NameComponent& name = *scene.names.GetComponent(e);
|
||||
|
||||
animationsComboBox->AddItem(name.name);
|
||||
std::stringstream ss("");
|
||||
ss << name.name << " (" << e << ")";
|
||||
animationsComboBox->AddItem(ss.str());
|
||||
|
||||
if (e == entity)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user