propagateSeedDeep serialization functionality;

ecs scripting updates;
renderer shaderinterop;
This commit is contained in:
turanszkij
2018-09-21 18:15:27 +01:00
parent 3ae00c34e7
commit 4fa8ba0be3
31 changed files with 892 additions and 704 deletions
+1 -1
View File
@@ -1280,7 +1280,7 @@ void EditorComponent::Update(float dt)
for (size_t i = 0; i < count; ++i)
{
Picked picked;
picked.entity = scene.Entity_Serialize(*clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX));
picked.entity = scene.Entity_Serialize(*clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX), false);
AddSelected(picked);
}