propagateSeedDeep serialization functionality;

ecs scripting updates;
renderer shaderinterop;
This commit is contained in:
turanszkij
2018-09-21 18:15:27 +01:00
parent 3ae00c34e7
commit 4fa8ba0be3
31 changed files with 892 additions and 704 deletions
+5 -1
View File
@@ -1,6 +1,8 @@
#include "stdafx.h"
#include "MaterialWindow.h"
#include <sstream>
#include <Commdlg.h> // openfile
#include <WinBase.h>
@@ -545,8 +547,10 @@ void MaterialWindow::SetEntity(Entity entity)
material->SetUserStencilRef(0);
const NameComponent& name = *scene.names.GetComponent(entity);
stringstream ss("");
ss << name.name << " (" << entity << ")";
materialNameField->SetValue(name.name);
materialNameField->SetValue(ss.str());
waterCheckBox->SetCheck(material->IsWater());
planarReflCheckBox->SetCheck(material->HasPlanarReflection());
shadowCasterCheckBox->SetCheck(material->IsCastingShadow());