updated fighting game sample: better camera bounds, added combos
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@@ -430,6 +430,11 @@ Describes an orientation in 3D space.
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- UpdateCamera() -- update the camera matrices
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- TransformCamera(TransformComponent transform) -- copies the transform's orientation to the camera. Camera matrices are not updated immediately. They will be updated by the Scene::Update() (if the camera is part of the scene), or by manually calling UpdateCamera()
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- GetFOV() : float result
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- SetFOV(float value)
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- GetNearPlane() : float result
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- SetNearPlane(float value)
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- GetFarPlane() : float result
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- SetFarPlane(float value)
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- GetView() : Matrix result
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- GetProjection() : Matrix result
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- GetViewProjection() : Matrix result
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