updated fighting game sample: better camera bounds, added combos

This commit is contained in:
turanszkij
2019-05-13 19:25:45 +01:00
parent 53e7f6ca3b
commit 51440d3076
8 changed files with 199 additions and 87 deletions
@@ -430,6 +430,11 @@ Describes an orientation in 3D space.
- UpdateCamera() -- update the camera matrices
- TransformCamera(TransformComponent transform) -- copies the transform's orientation to the camera. Camera matrices are not updated immediately. They will be updated by the Scene::Update() (if the camera is part of the scene), or by manually calling UpdateCamera()
- GetFOV() : float result
- SetFOV(float value)
- GetNearPlane() : float result
- SetNearPlane(float value)
- GetFarPlane() : float result
- SetFarPlane(float value)
- GetView() : Matrix result
- GetProjection() : Matrix result
- GetViewProjection() : Matrix result