system + scripting API updates
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@@ -131,7 +131,7 @@ You can use the Renderer with the following functions, all of which are in the g
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- SetVSyncEnabled(opt bool enabled)
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- SetOcclusionCullingEnabled(bool enabled)
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- SetPhysicsParams(opt bool rigidBodyPhysicsEnabled, opt bool softBodyPhysicsEnabled, opt int softBodyIterationCount)
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- Pick(Ray ray, opt PICKTYPE pickType, opt string id="", opt string disableID="") : Object? object, Vector position,normal, float distance
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- Pick(Ray ray, opt PICKTYPE pickType, opt uint layerMask) : Object? object, Vector position,normal, float distance
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- DrawLine(Vector origin,end, opt Vector color)
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- PutWaterRipple(String imagename, Vector position)
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- PutDecal(Decal decal)
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@@ -317,6 +317,8 @@ The basic entity in the scene. It has a name.
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- [constructor]Node()
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- GetName() : string
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- SetName(string name)
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- SetLayerMask(uint value)
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- GetLayerMask() : uint result
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#### Transform
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Everything in the scene is a transform. It defines a point in the space by location, size, and rotation.
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