inverse kinematics stability improvement, editor bone size tweaks, default weather gradient
This commit is contained in:
@@ -648,7 +648,7 @@ void AnimationWindow::RefreshKeyframesList()
|
||||
for (float time : animation_data->keyframe_times)
|
||||
{
|
||||
wi::gui::TreeList::Item item2;
|
||||
item2.name = std::to_string(time);
|
||||
item2.name = std::to_string(time) + " sec";
|
||||
item2.level = 1;
|
||||
item2.userdata = 0ull;
|
||||
item2.userdata |= channelIndex & 0xFFFFFFFF;
|
||||
|
||||
Reference in New Issue
Block a user