added force field visualizers, editor updates
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+65
-50
@@ -14,11 +14,11 @@ RendererWindow::RendererWindow(wiGUI* gui, Renderable3DComponent* component) : G
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wiRenderer::SetToDrawGridHelper(true);
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rendererWindow = new wiWindow(GUI, "Renderer Window");
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rendererWindow->SetSize(XMFLOAT2(400, 1000));
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rendererWindow->SetSize(XMFLOAT2(640, 860));
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rendererWindow->SetEnabled(true);
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GUI->AddWidget(rendererWindow);
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float x = 250, y = 20, step = 30;
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float x = 260, y = 20, step = 30;
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vsyncCheckBox = new wiCheckBox("VSync: ");
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vsyncCheckBox->SetTooltip("Toggle vertical sync");
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@@ -127,36 +127,6 @@ RendererWindow::RendererWindow(wiGUI* gui, Renderable3DComponent* component) : G
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});
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rendererWindow->AddWidget(specularAASlider);
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partitionBoxesCheckBox = new wiCheckBox("SPTree visualizer: ");
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partitionBoxesCheckBox->SetTooltip("Visualize the world space partitioning tree as boxes");
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partitionBoxesCheckBox->SetScriptTip("SetDebugPartitionTreeEnabled(bool enabled)");
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partitionBoxesCheckBox->SetPos(XMFLOAT2(x, y += step));
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partitionBoxesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugPartitionTree(args.bValue);
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});
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partitionBoxesCheckBox->SetCheck(wiRenderer::GetToDrawDebugPartitionTree());
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rendererWindow->AddWidget(partitionBoxesCheckBox);
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boneLinesCheckBox = new wiCheckBox("Bone line visualizer: ");
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boneLinesCheckBox->SetTooltip("Visualize bones of armatures");
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boneLinesCheckBox->SetScriptTip("SetDebugBonesEnabled(bool enabled)");
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boneLinesCheckBox->SetPos(XMFLOAT2(x, y += step));
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boneLinesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugBoneLines(args.bValue);
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});
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boneLinesCheckBox->SetCheck(wiRenderer::GetToDrawDebugBoneLines());
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rendererWindow->AddWidget(boneLinesCheckBox);
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debugEmittersCheckBox = new wiCheckBox("Emitter visualizer: ");
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debugEmittersCheckBox->SetTooltip("Visualize emitters");
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debugEmittersCheckBox->SetScriptTip("SetDebugEmitters(bool enabled)");
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debugEmittersCheckBox->SetPos(XMFLOAT2(x, y += step));
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debugEmittersCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugEmitters(args.bValue);
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});
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debugEmittersCheckBox->SetCheck(wiRenderer::GetToDrawDebugEmitters());
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rendererWindow->AddWidget(debugEmittersCheckBox);
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wireFrameCheckBox = new wiCheckBox("Render Wireframe: ");
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wireFrameCheckBox->SetTooltip("Visualize the scene as a wireframe");
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wireFrameCheckBox->SetPos(XMFLOAT2(x, y += step));
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@@ -204,24 +174,6 @@ RendererWindow::RendererWindow(wiGUI* gui, Renderable3DComponent* component) : G
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rendererWindow->AddWidget(advancedRefractionsCheckBox);
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advancedRefractionsCheckBox->SetEnabled(wiRenderer::GetDevice()->CheckCapability(wiGraphicsTypes::GraphicsDevice::GRAPHICSDEVICE_CAPABILITY_UNORDEREDACCESSTEXTURE_LOAD_FORMAT_EXT));
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envProbesCheckBox = new wiCheckBox("Env probe visualizer: ");
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envProbesCheckBox->SetTooltip("Toggle visualization of environment probes as reflective spheres");
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envProbesCheckBox->SetPos(XMFLOAT2(x, y += step));
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envProbesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugEnvProbes(args.bValue);
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});
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envProbesCheckBox->SetCheck(wiRenderer::GetToDrawDebugEnvProbes());
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rendererWindow->AddWidget(envProbesCheckBox);
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gridHelperCheckBox = new wiCheckBox("Grid helper: ");
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gridHelperCheckBox->SetTooltip("Toggle showing of unit visualizer grid in the world origin");
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gridHelperCheckBox->SetPos(XMFLOAT2(x, y += step));
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gridHelperCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawGridHelper(args.bValue);
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});
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gridHelperCheckBox->SetCheck(wiRenderer::GetToDrawGridHelper());
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rendererWindow->AddWidget(gridHelperCheckBox);
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pickTypeObjectCheckBox = new wiCheckBox("Pick Objects: ");
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pickTypeObjectCheckBox->SetTooltip("Enable if you want to pick objects with the pointer");
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@@ -455,6 +407,69 @@ RendererWindow::RendererWindow(wiGUI* gui, Renderable3DComponent* component) : G
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// Visualizer toggles:
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x = 600, y = 20;
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partitionBoxesCheckBox = new wiCheckBox("SPTree visualizer: ");
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partitionBoxesCheckBox->SetTooltip("Visualize the world space partitioning tree as boxes");
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partitionBoxesCheckBox->SetScriptTip("SetDebugPartitionTreeEnabled(bool enabled)");
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partitionBoxesCheckBox->SetPos(XMFLOAT2(x, y += step));
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partitionBoxesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugPartitionTree(args.bValue);
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});
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partitionBoxesCheckBox->SetCheck(wiRenderer::GetToDrawDebugPartitionTree());
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rendererWindow->AddWidget(partitionBoxesCheckBox);
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boneLinesCheckBox = new wiCheckBox("Bone line visualizer: ");
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boneLinesCheckBox->SetTooltip("Visualize bones of armatures");
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boneLinesCheckBox->SetScriptTip("SetDebugBonesEnabled(bool enabled)");
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boneLinesCheckBox->SetPos(XMFLOAT2(x, y += step));
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boneLinesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugBoneLines(args.bValue);
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});
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boneLinesCheckBox->SetCheck(wiRenderer::GetToDrawDebugBoneLines());
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rendererWindow->AddWidget(boneLinesCheckBox);
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debugEmittersCheckBox = new wiCheckBox("Emitter visualizer: ");
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debugEmittersCheckBox->SetTooltip("Visualize emitters");
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debugEmittersCheckBox->SetScriptTip("SetDebugEmittersEnabled(bool enabled)");
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debugEmittersCheckBox->SetPos(XMFLOAT2(x, y += step));
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debugEmittersCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugEmitters(args.bValue);
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});
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debugEmittersCheckBox->SetCheck(wiRenderer::GetToDrawDebugEmitters());
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rendererWindow->AddWidget(debugEmittersCheckBox);
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debugForceFieldsCheckBox = new wiCheckBox("Force Field visualizer: ");
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debugForceFieldsCheckBox->SetTooltip("Visualize force fields");
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debugForceFieldsCheckBox->SetScriptTip("SetDebugForceFieldsEnabled(bool enabled)");
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debugForceFieldsCheckBox->SetPos(XMFLOAT2(x, y += step));
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debugForceFieldsCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugForceFields(args.bValue);
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});
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debugForceFieldsCheckBox->SetCheck(wiRenderer::GetToDrawDebugForceFields());
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rendererWindow->AddWidget(debugForceFieldsCheckBox);
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envProbesCheckBox = new wiCheckBox("Env probe visualizer: ");
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envProbesCheckBox->SetTooltip("Toggle visualization of environment probes as reflective spheres");
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envProbesCheckBox->SetPos(XMFLOAT2(x, y += step));
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envProbesCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawDebugEnvProbes(args.bValue);
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});
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envProbesCheckBox->SetCheck(wiRenderer::GetToDrawDebugEnvProbes());
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rendererWindow->AddWidget(envProbesCheckBox);
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gridHelperCheckBox = new wiCheckBox("Grid helper: ");
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gridHelperCheckBox->SetTooltip("Toggle showing of unit visualizer grid in the world origin");
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gridHelperCheckBox->SetPos(XMFLOAT2(x, y += step));
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gridHelperCheckBox->OnClick([](wiEventArgs args) {
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wiRenderer::SetToDrawGridHelper(args.bValue);
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});
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gridHelperCheckBox->SetCheck(wiRenderer::GetToDrawGridHelper());
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rendererWindow->AddWidget(gridHelperCheckBox);
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rendererWindow->Translate(XMFLOAT3(130, 20, 0));
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rendererWindow->SetVisible(false);
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}
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