- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
This commit is contained in:
Turánszki János
2022-07-14 15:21:28 +02:00
committed by GitHub
parent edbbbe7e61
commit 5a0c423ddd
65 changed files with 1032 additions and 735 deletions
+10 -9
View File
@@ -6,8 +6,9 @@ using namespace wi::ecs;
using namespace wi::scene;
void IKWindow::Create(EditorComponent* editor)
void IKWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create("Inverse Kinematics (IK) Window");
SetSize(XMFLOAT2(400, 150));
@@ -28,7 +29,7 @@ void IKWindow::Create(EditorComponent* editor)
targetCombo.SetPos(XMFLOAT2(x, y += step));
targetCombo.SetEnabled(false);
targetCombo.OnSelect([&](wi::gui::EventArgs args) {
Scene& scene = wi::scene::GetScene();
Scene& scene = editor->GetCurrentScene();
InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
{
@@ -50,7 +51,7 @@ void IKWindow::Create(EditorComponent* editor)
disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
disabledCheckBox.OnClick([=](wi::gui::EventArgs args) {
wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
});
AddWidget(&disabledCheckBox);
@@ -59,7 +60,7 @@ void IKWindow::Create(EditorComponent* editor)
chainLengthSlider.SetPos(XMFLOAT2(x, y += step));
chainLengthSlider.SetSize(XMFLOAT2(siz, hei));
chainLengthSlider.OnSlide([&](wi::gui::EventArgs args) {
wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
});
AddWidget(&chainLengthSlider);
@@ -68,7 +69,7 @@ void IKWindow::Create(EditorComponent* editor)
iterationCountSlider.SetPos(XMFLOAT2(x, y += step));
iterationCountSlider.SetSize(XMFLOAT2(siz, hei));
iterationCountSlider.OnSlide([&](wi::gui::EventArgs args) {
wi::scene::GetScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
editor->GetCurrentScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
});
AddWidget(&iterationCountSlider);
@@ -82,7 +83,7 @@ void IKWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = wi::scene::GetScene();
Scene& scene = editor->GetCurrentScene();
const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
@@ -112,7 +113,7 @@ void IKWindow::SetEntity(Entity entity)
SetEnabled(false);
}
const TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
const TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
createButton.SetEnabled(true);
@@ -121,7 +122,7 @@ void IKWindow::SetEntity(Entity entity)
{
createButton.SetText("Create");
createButton.OnClick([=](wi::gui::EventArgs args) {
wi::scene::GetScene().inverse_kinematics.Create(entity).chain_length = 1;
editor->GetCurrentScene().inverse_kinematics.Create(entity).chain_length = 1;
SetEntity(entity);
});
}
@@ -129,7 +130,7 @@ void IKWindow::SetEntity(Entity entity)
{
createButton.SetText("Remove");
createButton.OnClick([=](wi::gui::EventArgs args) {
wi::scene::GetScene().inverse_kinematics.Remove_KeepSorted(entity);
editor->GetCurrentScene().inverse_kinematics.Remove_KeepSorted(entity);
SetEntity(entity);
});
}