- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
This commit is contained in:
Turánszki János
2022-07-14 15:21:28 +02:00
committed by GitHub
parent edbbbe7e61
commit 5a0c423ddd
65 changed files with 1032 additions and 735 deletions
+14 -13
View File
@@ -7,8 +7,9 @@ using namespace wi::graphics;
using namespace wi::ecs;
using namespace wi::scene;
void SoundWindow::Create(EditorComponent* editor)
void SoundWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create("Sound Window");
SetSize(XMFLOAT2(440, 220));
@@ -69,7 +70,7 @@ void SoundWindow::Create(EditorComponent* editor)
params.extensions = wi::resourcemanager::GetSupportedSoundExtensions();
wi::helper::FileDialog(params, [=](std::string fileName) {
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
Entity entity = GetScene().Entity_CreateSound("editorSound", fileName);
Entity entity = editor->GetCurrentScene().Entity_CreateSound("editorSound", fileName);
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_ADD;
@@ -81,7 +82,7 @@ void SoundWindow::Create(EditorComponent* editor)
editor->RecordSelection(archive);
editor->RecordAddedEntity(archive, entity);
editor->RefreshSceneGraphView();
editor->RefreshEntityTree();
SetEntity(entity);
});
});
@@ -98,14 +99,14 @@ void SoundWindow::Create(EditorComponent* editor)
nameField.SetPos(XMFLOAT2(x, y += step));
nameField.SetSize(XMFLOAT2(300, hei));
nameField.OnInputAccepted([=](wi::gui::EventArgs args) {
NameComponent* name = wi::scene::GetScene().names.GetComponent(entity);
NameComponent* name = editor->GetCurrentScene().names.GetComponent(entity);
if (name == nullptr)
{
name = &wi::scene::GetScene().names.Create(entity);
name = &editor->GetCurrentScene().names.Create(entity);
}
*name = args.sValue;
editor->RefreshSceneGraphView();
editor->RefreshEntityTree();
});
AddWidget(&nameField);
nameField.SetEnabled(false);
@@ -115,7 +116,7 @@ void SoundWindow::Create(EditorComponent* editor)
playstopButton.SetPos(XMFLOAT2(x, y += step));
playstopButton.SetSize(XMFLOAT2(80, hei));
playstopButton.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
if (sound->IsPlaying())
@@ -138,7 +139,7 @@ void SoundWindow::Create(EditorComponent* editor)
loopedCheckbox.SetPos(XMFLOAT2(x + 150, y));
loopedCheckbox.SetSize(XMFLOAT2(hei, hei));
loopedCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetLooped(args.bValue);
@@ -152,7 +153,7 @@ void SoundWindow::Create(EditorComponent* editor)
reverbCheckbox.SetPos(XMFLOAT2(x + 240, y));
reverbCheckbox.SetSize(XMFLOAT2(hei, hei));
reverbCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->soundinstance.SetEnableReverb(args.bValue);
@@ -167,7 +168,7 @@ void SoundWindow::Create(EditorComponent* editor)
disable3dCheckbox.SetPos(XMFLOAT2(x + 300, y));
disable3dCheckbox.SetSize(XMFLOAT2(hei, hei));
disable3dCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetDisable3D(args.bValue);
@@ -182,7 +183,7 @@ void SoundWindow::Create(EditorComponent* editor)
volumeSlider.SetPos(XMFLOAT2(x + 60, y += step));
volumeSlider.SetSize(XMFLOAT2(240, hei));
volumeSlider.OnSlide([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->volume = args.fValue;
@@ -195,7 +196,7 @@ void SoundWindow::Create(EditorComponent* editor)
submixComboBox.SetPos(XMFLOAT2(x + 80, y += step));
submixComboBox.SetSize(XMFLOAT2(180, hei));
submixComboBox.OnSelect([&](wi::gui::EventArgs args) {
SoundComponent* sound = GetScene().sounds.GetComponent(entity);
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->soundinstance.type = (wi::audio::SUBMIX_TYPE)args.iValue;
@@ -222,7 +223,7 @@ void SoundWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = wi::scene::GetScene();
Scene& scene = editor->GetCurrentScene();
SoundComponent* sound = scene.sounds.GetComponent(entity);
NameComponent* name = scene.names.GetComponent(entity);