turned on backface culling for lightmap tracing
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@@ -1,5 +1,5 @@
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#define RAYTRACE_EXIT 128 // doing the path trace in pixel shader will hang the GPU for some reason if we don't set a cap on the trace loop...
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//#define RAY_BACKFACE_CULLING
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#define RAY_BACKFACE_CULLING
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#include "globals.hlsli"
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#include "ShaderInterop_TracedRendering.h"
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#include "tracedRenderingHF.hlsli"
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@@ -9,7 +9,7 @@ namespace wiVersion
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// minor features, major updates
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const int minor = 24;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 20;
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const int revision = 21;
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long GetVersion()
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