turned on backface culling for lightmap tracing

This commit is contained in:
turanszkij
2018-12-25 21:36:12 +01:00
parent 0a0d7444e7
commit 5d2fbff457
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -1,5 +1,5 @@
#define RAYTRACE_EXIT 128 // doing the path trace in pixel shader will hang the GPU for some reason if we don't set a cap on the trace loop...
//#define RAY_BACKFACE_CULLING
#define RAY_BACKFACE_CULLING
#include "globals.hlsli"
#include "ShaderInterop_TracedRendering.h"
#include "tracedRenderingHF.hlsli"
+1 -1
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@@ -9,7 +9,7 @@ namespace wiVersion
// minor features, major updates
const int minor = 24;
// minor bug fixes, alterations, refactors, updates
const int revision = 20;
const int revision = 21;
long GetVersion()