diff --git a/WickedEngine/renderlightmapPS_indirect.hlsl b/WickedEngine/renderlightmapPS_indirect.hlsl index 8a1ed0b4b..da1224dd4 100644 --- a/WickedEngine/renderlightmapPS_indirect.hlsl +++ b/WickedEngine/renderlightmapPS_indirect.hlsl @@ -1,5 +1,5 @@ #define RAYTRACE_EXIT 128 // doing the path trace in pixel shader will hang the GPU for some reason if we don't set a cap on the trace loop... -//#define RAY_BACKFACE_CULLING +#define RAY_BACKFACE_CULLING #include "globals.hlsli" #include "ShaderInterop_TracedRendering.h" #include "tracedRenderingHF.hlsli" diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index 022ba3819..be2f8e841 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wiVersion // minor features, major updates const int minor = 24; // minor bug fixes, alterations, refactors, updates - const int revision = 20; + const int revision = 21; long GetVersion()