0.51.0 (#200)
* large renderer state refactor; added subsurface scattering energy conservation; added emitted particle subsurface scattering; removed area lights; optimizations; * added layerMask support in shaders * fixed incorrect shadow priority for directional light; fix point light shadow disconnect; * fix incorrect shadow assignment
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@@ -29,7 +29,7 @@ void EnvProbeWindow::Create(EditorComponent* editor)
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generateButton.SetPos(XMFLOAT2(x, y += step));
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generateButton.OnClick([=](wiEventArgs args) {
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XMFLOAT3 pos;
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XMStoreFloat3(&pos, XMVectorAdd(wiRenderer::GetCamera().GetEye(), wiRenderer::GetCamera().GetAt() * 4));
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XMStoreFloat3(&pos, XMVectorAdd(wiScene::GetCamera().GetEye(), wiScene::GetCamera().GetAt() * 4));
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Entity entity = wiScene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
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editor->ClearSelected();
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editor->AddSelected(entity);
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