Procedural Terrain (#408)
0.60.50: - Added procedural terrain generator (for now this is Editor only preview version) - Added LOD (Level Of Detail) support - Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library - Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected) - Ocean: added occlusion culling support to detect when ocean is occluded - can skip planar reflection render for ocean - can skip ocean simulation - can skip ocean rendering - CPU ray tracing optimization: TMin and TMax parameter - can improve Ray-AABB and Ray-Triangle tests - improves performance of third person character controller script - other fixes
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@@ -41,7 +41,7 @@ void CameraWindow::Create(EditorComponent* editor)
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float hei = 18;
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float step = hei + 2;
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farPlaneSlider.Create(1, 5000, 1000, 100000, "Far Plane: ");
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farPlaneSlider.Create(0.1f, 10000, 5000, 100000, "Far Plane: ");
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farPlaneSlider.SetTooltip("Controls the camera's far clip plane, geometry farther than this will be clipped.");
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farPlaneSlider.SetSize(XMFLOAT2(100, hei));
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farPlaneSlider.SetPos(XMFLOAT2(x, y += step));
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