wiRenderer moved to namespace (finally...)
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@@ -108,7 +108,7 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
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RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
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rigidbody.kinematic = kinematicCheckBox->GetCheck();
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rigidbody.shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox->GetSelected();
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wiRenderer::physicsEngine->addRigidBody(rigidbody, *mesh, *transform);
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//wiRenderer::physicsEngine->addRigidBody(rigidbody, *mesh, *transform);
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}
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}
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}
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@@ -117,8 +117,8 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
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RigidBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().rigidbodies.GetComponent(entity);
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if (physicscomponent != nullptr)
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{
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wiRenderer::physicsEngine->removeRigidBody(*physicscomponent);
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scene.rigidbodies.Remove(entity);
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//wiRenderer::physicsEngine->removeRigidBody(*physicscomponent);
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//scene.rigidbodies.Remove(entity);
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}
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}
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});
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