wiRenderer moved to namespace (finally...)

This commit is contained in:
turanszkij
2018-09-22 14:15:44 +01:00
parent 142ced9583
commit 61e2e3addd
25 changed files with 1680 additions and 1596 deletions
+3 -3
View File
@@ -108,7 +108,7 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
rigidbody.kinematic = kinematicCheckBox->GetCheck();
rigidbody.shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox->GetSelected();
wiRenderer::physicsEngine->addRigidBody(rigidbody, *mesh, *transform);
//wiRenderer::physicsEngine->addRigidBody(rigidbody, *mesh, *transform);
}
}
}
@@ -117,8 +117,8 @@ ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
RigidBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().rigidbodies.GetComponent(entity);
if (physicscomponent != nullptr)
{
wiRenderer::physicsEngine->removeRigidBody(*physicscomponent);
scene.rigidbodies.Remove(entity);
//wiRenderer::physicsEngine->removeRigidBody(*physicscomponent);
//scene.rigidbodies.Remove(entity);
}
}
});