switched to 64-bit entity hash
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+2
-2
@@ -1458,7 +1458,7 @@ void EditorComponent::Update(float dt)
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for (size_t i = 0; i < count; ++i)
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{
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wiScene::PickResult picked;
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picked.entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX), false);
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picked.entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, CreateEntity(), false);
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AddSelected(picked);
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}
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}
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@@ -1486,7 +1486,7 @@ void EditorComponent::Update(float dt)
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clipboard >> count;
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for (size_t i = 0; i < count; ++i)
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{
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Entity entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX), false);
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Entity entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, CreateEntity(), false);
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TransformComponent* transform = scene.transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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