switched to 64-bit entity hash

This commit is contained in:
Turanszki Janos
2020-05-02 02:20:18 +01:00
parent 6236c4f9a8
commit 659d195595
18 changed files with 148 additions and 121 deletions
+2 -2
View File
@@ -1458,7 +1458,7 @@ void EditorComponent::Update(float dt)
for (size_t i = 0; i < count; ++i)
{
wiScene::PickResult picked;
picked.entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX), false);
picked.entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, CreateEntity(), false);
AddSelected(picked);
}
}
@@ -1486,7 +1486,7 @@ void EditorComponent::Update(float dt)
clipboard >> count;
for (size_t i = 0; i < count; ++i)
{
Entity entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, wiRandom::getRandom(1, INT_MAX), false);
Entity entity = scene.Entity_Serialize(clipboard, INVALID_ENTITY, CreateEntity(), false);
TransformComponent* transform = scene.transforms.GetComponent(entity);
if (transform != nullptr)
{