lua outline postprocess binding; other updates;
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@@ -986,11 +986,10 @@ void AnimationWindow::Create(EditorComponent* _editor)
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animation.samplers.clear();
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NameComponent name;
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name.name += "[retarget]";
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const NameComponent* name_source = scene.names.GetComponent(entity);
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if (name_source != nullptr)
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{
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name.name += " " + name_source->name;
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name.name += name_source->name;
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}
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scene.names.Create(retarget_entity) = name;
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