Skeletal animation blending added

This commit is contained in:
turanszkij
2015-12-26 12:05:45 +01:00
parent 45f501019e
commit 6b028a6c05
8 changed files with 101 additions and 62 deletions
+2 -1
View File
@@ -115,6 +115,7 @@ You can use the Renderer with the following functions, all of which are in the g
- SetPointLightShadowProps(int shadowMapCount, int resolution)
- SetSpotLightShadowProps(int shadowMapCount, int resolution)
- SetDebugBoxesEnabled(bool enabled)
- SetDebugBonesEnabled(bool enabled)
- SetVSyncEnabled(opt bool enabled)
- SetPhysicsParams(opt bool rigidBodyPhysicsEnabled, opt bool softBodyPhysicsEnabled, opt int softBodyIterationCount)
- Pick(Ray ray, opt PICKTYPE pickType) : Object? object, Vector position,normal, float distance
@@ -308,7 +309,7 @@ It inherits functions from Transform.
- GetFrame() : float? result
- GetFrameCount() : float? result
- IsValid() : boolean result
- ChangeAction(String name)
- ChangeAction(String name, opt float blendFrames)
- StopAction()
- PauseAction()
- PlayAction()