Skeletal animation blending added
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@@ -115,6 +115,7 @@ You can use the Renderer with the following functions, all of which are in the g
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- SetPointLightShadowProps(int shadowMapCount, int resolution)
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- SetSpotLightShadowProps(int shadowMapCount, int resolution)
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- SetDebugBoxesEnabled(bool enabled)
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- SetDebugBonesEnabled(bool enabled)
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- SetVSyncEnabled(opt bool enabled)
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- SetPhysicsParams(opt bool rigidBodyPhysicsEnabled, opt bool softBodyPhysicsEnabled, opt int softBodyIterationCount)
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- Pick(Ray ray, opt PICKTYPE pickType) : Object? object, Vector position,normal, float distance
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@@ -308,7 +309,7 @@ It inherits functions from Transform.
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- GetFrame() : float? result
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- GetFrameCount() : float? result
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- IsValid() : boolean result
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- ChangeAction(String name)
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- ChangeAction(String name, opt float blendFrames)
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- StopAction()
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- PauseAction()
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- PlayAction()
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