decal texture tiling support
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@@ -56,7 +56,7 @@ void DecalWindow::Create(EditorComponent* _editor)
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y += step;
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infoLabel.Create("");
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infoLabel.SetText("Set decal properties in the Material component. Decals support the following material properties:\n - Base color\n - Base color texture\n - Emissive strength\n - Normalmap texture\n - Normalmap strength\n - Surfacemap texture");
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infoLabel.SetText("Set decal properties in the Material component. Decals support the following material properties:\n - Base color\n - Base color texture\n - Emissive strength\n - Normalmap texture\n - Normalmap strength\n - Surfacemap texture\n - Texture tiling (TexMulAdd)");
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infoLabel.SetSize(XMFLOAT2(300, 100));
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infoLabel.SetPos(XMFLOAT2(10, y));
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infoLabel.SetColor(wi::Color::Transparent());
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