From 6e95bc320853181f8a923e953ff5e9035ae8e37f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Mon, 26 Dec 2022 11:11:01 +0100 Subject: [PATCH] fix: removed shader loading that's no used --- WickedEngine/wiEnums.h | 1 - WickedEngine/wiRenderer.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/WickedEngine/wiEnums.h b/WickedEngine/wiEnums.h index 28d6ea7bc..f6289c309 100644 --- a/WickedEngine/wiEnums.h +++ b/WickedEngine/wiEnums.h @@ -249,7 +249,6 @@ namespace wi::enums CSTYPE_VOXELSCENECOPYCLEAR, CSTYPE_VOXELSCENECOPYCLEAR_TEMPORALSMOOTHING, CSTYPE_VOXELRADIANCESECONDARYBOUNCE, - CSTYPE_VOXELCLEARONLYNORMAL, CSTYPE_SKYATMOSPHERE_TRANSMITTANCELUT, CSTYPE_SKYATMOSPHERE_MULTISCATTEREDLUMINANCELUT, CSTYPE_SKYATMOSPHERE_SKYVIEWLUT, diff --git a/WickedEngine/wiRenderer.cpp b/WickedEngine/wiRenderer.cpp index 409ec2619..1f1a6e5b5 100644 --- a/WickedEngine/wiRenderer.cpp +++ b/WickedEngine/wiRenderer.cpp @@ -912,7 +912,6 @@ void LoadShaders() wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELSCENECOPYCLEAR], "voxelSceneCopyClearCS.cso"); }); wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELSCENECOPYCLEAR_TEMPORALSMOOTHING], "voxelSceneCopyClearCS_TemporalSmoothing.cso"); }); wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELRADIANCESECONDARYBOUNCE], "voxelRadianceSecondaryBounceCS.cso"); }); - wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELCLEARONLYNORMAL], "voxelClearOnlyNormalCS.cso"); }); wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_TRANSMITTANCELUT], "skyAtmosphere_transmittanceLutCS.cso"); }); wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_MULTISCATTEREDLUMINANCELUT], "skyAtmosphere_multiScatteredLuminanceLutCS.cso"); }); wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_SKYVIEWLUT], "skyAtmosphere_skyViewLutCS.cso"); });