Hierarchy window (#531)
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@@ -366,6 +366,7 @@ void EditorComponent::Load()
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componentsWnd.rigidWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.softWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.colliderWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.hierarchyWnd.SetEntity(INVALID_ENTITY);
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optionsWnd.RefreshEntityTree();
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ResetHistory();
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@@ -1317,6 +1318,7 @@ void EditorComponent::Update(float dt)
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componentsWnd.rigidWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.softWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.colliderWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.hierarchyWnd.SetEntity(INVALID_ENTITY);
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}
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else
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{
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@@ -1352,6 +1354,7 @@ void EditorComponent::Update(float dt)
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componentsWnd.scriptWnd.SetEntity(picked.entity);
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componentsWnd.rigidWnd.SetEntity(picked.entity);
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componentsWnd.colliderWnd.SetEntity(picked.entity);
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componentsWnd.hierarchyWnd.SetEntity(picked.entity);
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if (picked.subsetIndex >= 0)
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{
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