Hierarchy window (#531)
This commit is contained in:
@@ -155,6 +155,7 @@ void ImportModel_OBJ(const std::string& fileName, Scene& scene)
|
||||
{
|
||||
// Create default material if nothing was found:
|
||||
Entity materialEntity = scene.Entity_CreateMaterial("OBJImport_defaultMaterial");
|
||||
scene.Component_Attach(materialEntity, rootEntity);
|
||||
MaterialComponent& material = *scene.materials.GetComponent(materialEntity);
|
||||
materialLibrary.push_back(materialEntity); // for subset-indexing...
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user