diff --git a/WickedEngine/shaders/chamfernormals_jumpfloodCS.hlsl b/WickedEngine/shaders/chamfernormals_jumpfloodCS.hlsl index 5f777709f..16c8f9e85 100644 --- a/WickedEngine/shaders/chamfernormals_jumpfloodCS.hlsl +++ b/WickedEngine/shaders/chamfernormals_jumpfloodCS.hlsl @@ -41,7 +41,7 @@ void main(uint3 DTid : SV_DispatchThreadID) const float3 edgePosition = reconstructPosition(edgeUV, edgeDepth); float dist = length(edgePosition - P); - if (dist < 0.1 && dist < bestEdgeDistance) + if (dist < bestEdgeDistance) { bestEdgeDistance = dist; bestEdge = edge; @@ -59,7 +59,7 @@ void main(uint3 DTid : SV_DispatchThreadID) const float3 cornerPosition = reconstructPosition(cornerUV, cornerDepth); float dist = length(cornerPosition - P); - if (dist < 0.2 && dist < bestCornerDistance) + if (dist < bestCornerDistance) { bestCornerDistance = dist; bestCorner = corner;