editor theme refresh refactor
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@@ -531,7 +531,7 @@ void PropsWindow::AddWindow(wi::terrain::Prop& prop)
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windows.emplace_back().reset(wnd);
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editor->generalWnd.themeCombo.SetSelected(editor->generalWnd.themeCombo.GetSelected()); // theme refresh
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editor->generalWnd.RefreshTheme();
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}
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void PropsWindow::Update(const wi::Canvas& canvas, float dt)
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@@ -1398,7 +1398,7 @@ void TerrainWindow::AddModifier(ModifierWindow* modifier_window)
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modifiers_to_remove.push_back(modifier_window);
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});
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editor->generalWnd.themeCombo.SetSelected(editor->generalWnd.themeCombo.GetSelected()); // theme refresh
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editor->generalWnd.RefreshTheme();
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}
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void TerrainWindow::SetupAssets()
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{
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