diff --git a/Editor/Translator.cpp b/Editor/Translator.cpp index ce945e9fb..a737dad2e 100644 --- a/Editor/Translator.cpp +++ b/Editor/Translator.cpp @@ -49,7 +49,7 @@ namespace Translator_Internal desc.ps = wi::renderer::GetShader(wi::enums::PSTYPE_VERTEXCOLOR); desc.il = wi::renderer::GetInputLayout(wi::enums::ILTYPE_VERTEXCOLOR); desc.dss = wi::renderer::GetDepthStencilState(wi::enums::DSSTYPE_DEFAULT); - desc.rs = wi::renderer::GetRasterizerState(wi::enums::RSTYPE_WIRE_DOUBLESIDED_SMOOTH); + desc.rs = wi::renderer::GetRasterizerState(wi::enums::RSTYPE_WIRE_DOUBLESIDED); desc.bs = wi::renderer::GetBlendState(wi::enums::BSTYPE_TRANSPARENT); desc.pt = PrimitiveTopology::LINELIST; diff --git a/Editor/startup.lua b/Editor/startup.lua index be9691e26..1385f1b4c 100644 --- a/Editor/startup.lua +++ b/Editor/startup.lua @@ -1,6 +1,6 @@ SetProfilerEnabled(false) -physics.SetFrameRate(120) -physics.SetAccuracy(2) +--physics.SetFrameRate(120) +--physics.SetAccuracy(4) -- You can set custom scaling for 2D screen elements here (GUI, sprites, fonts): --local canvas = application.GetCanvas() diff --git a/WickedEngine/wiPhysics_Bullet.cpp b/WickedEngine/wiPhysics_Bullet.cpp index ecefded45..aa6435f98 100644 --- a/WickedEngine/wiPhysics_Bullet.cpp +++ b/WickedEngine/wiPhysics_Bullet.cpp @@ -25,7 +25,7 @@ namespace wi::physics bool ENABLED = true; bool SIMULATION_ENABLED = true; bool DEBUGDRAW_ENABLED = false; - int ACCURACY = 2; + int ACCURACY = 8; int softbodyIterationCount = 5; float TIMESTEP = 1.0f / 120.0f; std::mutex physicsLock; diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index c2553c8c5..cd6c5a077 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wi::version // minor features, major updates, breaking compatibility changes const int minor = 71; // minor bug fixes, alterations, refactors, updates - const int revision = 355; + const int revision = 356; const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);