From 85f438a65cc4e6ad443db4cbef874bdeab587acf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Thu, 24 Dec 2015 14:59:49 +0100 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 91c607071..6596887c0 100644 --- a/README.md +++ b/README.md @@ -27,10 +27,10 @@ Set the following dependencies to this library in Visual Studio this way in the 1. Open Project Properties -> Configuration Properties 2. C/C++ -> General -> Additional Include Directories: -- ./WickedEngine -- ./WickedEngine/BULLET + - ./WickedEngine + - ./WickedEngine/BULLET 3. Linker -> General -> Additional Library Directories: -- Directory of your built .lib file (Debug or Release directory in the solution by default) + - Directory of your built .lib file (Debug or Release directory in the solution by default) When your project settings are set up, time to #include "WickedEngine.h" in your source. I recommend to include this in the precompiled header file. This will enable the use of all the engine features and link the necessary binaries.