fixed multithreaded rendering bug + lua bindings updated

This commit is contained in:
turanszkij
2015-10-29 18:29:44 +01:00
parent 0bd9d84789
commit 86e460c080
10 changed files with 104 additions and 80 deletions
+1 -1
View File
@@ -137,7 +137,7 @@ void MainComponent::Compose()
{
wiImage::BatchBegin();
wiImage::Draw(wiTextureHelper::getInstance()->getColorGradeDefault(), wiImageEffects(0, 0, 256, 16));
wiImage::Draw(wiRenderer::GetColorGrading(), wiImageEffects(screenW-256, 0, 256, 16));
wiImage::Draw(wiRenderer::GetColorGrading(), wiImageEffects(screenW-256.f, 0, 256, 16));
}
wiBackLog::Draw();