fixed multithreaded rendering bug + lua bindings updated
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@@ -137,7 +137,7 @@ void MainComponent::Compose()
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{
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wiImage::BatchBegin();
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wiImage::Draw(wiTextureHelper::getInstance()->getColorGradeDefault(), wiImageEffects(0, 0, 256, 16));
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wiImage::Draw(wiRenderer::GetColorGrading(), wiImageEffects(screenW-256, 0, 256, 16));
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wiImage::Draw(wiRenderer::GetColorGrading(), wiImageEffects(screenW-256.f, 0, 256, 16));
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}
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wiBackLog::Draw();
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