activatepath update

This commit is contained in:
turanszkij
2019-04-28 18:17:16 +01:00
parent 5e04d78407
commit 8ac013d7a7
3 changed files with 3 additions and 2 deletions
-1
View File
@@ -1304,7 +1304,6 @@ runProcess(function()
-- We will override the render path so we can invoke the script from Editor and controls won't collide with editor scripts
-- Also save the active component that we can restore when ESCAPE is pressed
update()
local prevPath = main.GetActivePath()
local path = RenderPath3D_TiledForward()
main.SetActivePath(path)