activatepath update
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@@ -1304,7 +1304,6 @@ runProcess(function()
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-- We will override the render path so we can invoke the script from Editor and controls won't collide with editor scripts
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-- Also save the active component that we can restore when ESCAPE is pressed
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update()
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local prevPath = main.GetActivePath()
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local path = RenderPath3D_TiledForward()
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main.SetActivePath(path)
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