diff --git a/WickedEngine/wiRenderer.cpp b/WickedEngine/wiRenderer.cpp index 511c5fa70..cc4b729d4 100644 --- a/WickedEngine/wiRenderer.cpp +++ b/WickedEngine/wiRenderer.cpp @@ -1828,6 +1828,13 @@ void wiRenderer::UpdateRenderData(GRAPHICSTHREAD threadID) // Set up skinning shader streamOutSetUp = true; GetDevice()->BindVertexLayout(nullptr, threadID); + GPUBuffer* vbs[] = { + nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr + }; + const UINT strides[] = { + 0,0,0,0,0,0,0,0 + }; + GetDevice()->BindVertexBuffers(vbs, 0, 8, strides, threadID); GetDevice()->BindCS(computeShaders[CSTYPE_SKINNING], threadID); } diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index 1acb873e4..ed17ff0a7 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wiVersion // minor features, major updates const int minor = 11; // minor bug fixes, alterations, refactors, updates - const int revision = 64; + const int revision = 65; long GetVersion()