HDR UI calibration slider + lua bindings #1204
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@@ -713,7 +713,7 @@ void GraphicsWindow::Create(EditorComponent* _editor)
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float mod_wid = 100;
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hdrcalibrationSlider.Create(0, 8, 1, 100, "HDR calibration: ");
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hdrcalibrationSlider.SetTooltip("Set multiplier for HDR output, this only takes effect when swapchain output format is non-SRGB");
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hdrcalibrationSlider.SetTooltip("Set multiplier for HDR output for the 3D rendering, this only takes effect when swapchain output format is non-SRGB.\nNote: 3D content (RenderPath3D) is always rendered in HDR internally, this affects the output mapping for HDR display.");
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hdrcalibrationSlider.OnSlide([=](wi::gui::EventArgs args) {
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editor->renderPath->setHDRCalibration(args.fValue);
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editor->main->config.GetSection("graphics").Set("hdr_calibration", args.fValue);
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@@ -725,6 +725,19 @@ void GraphicsWindow::Create(EditorComponent* _editor)
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}
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AddWidget(&hdrcalibrationSlider);
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hdrScalingSlider.Create(0.1f, 18, 1, 100, "HDR UI calibration: ");
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hdrScalingSlider.SetTooltip("Set multiplier for HDR output for the 2D rendering, this only takes effect when swapchain output format is non-SRGB.\nNote: 2D content (RenderPath2D) is always rendered in SDR internally, this affects the output mapping for HDR display.");
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hdrScalingSlider.OnSlide([=](wi::gui::EventArgs args) {
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editor->SetHDRScaling(args.fValue);
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editor->main->config.GetSection("graphics").Set("hdr_scaling", args.fValue);
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editor->main->config.Commit();
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});
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if (editor->main->config.GetSection("graphics").Has("hdr_scaling"))
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{
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editor->SetHDRScaling(editor->main->config.GetSection("graphics").GetFloat("hdr_scaling"));
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}
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AddWidget(&hdrScalingSlider);
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tonemapCombo.Create("Tonemap: ");
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tonemapCombo.SetTooltip("Choose tone mapping type");
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tonemapCombo.SetScriptTip("RenderPath3D::SetTonemap(Tonemap value)");
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@@ -1606,6 +1619,7 @@ void GraphicsWindow::UpdateData()
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ddgiZ.SetValue(std::to_string(scene.ddgi.grid_dimensions.z));
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hdrcalibrationSlider.SetValue(editor->renderPath->getHDRCalibration());
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hdrScalingSlider.SetValue(editor->GetHDRScaling());
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occlusionCullingCheckBox.SetCheck(wi::renderer::GetOcclusionCullingEnabled());
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GIBoostSlider.SetValue(wi::renderer::GetGIBoost());
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visibilityComputeShadingCheckBox.SetCheck(editor->renderPath->getVisibilityComputeShadingEnabled());
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@@ -1724,6 +1738,7 @@ void GraphicsWindow::ResizeLayout()
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layout.add_right(vsyncCheckBox);
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layout.add(swapchainComboBox);
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layout.add(hdrcalibrationSlider);
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layout.add(hdrScalingSlider);
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layout.add(renderPathComboBox);
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layout.add(resolutionScaleSlider);
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layout.add(streamingSlider);
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