+294
-98
@@ -250,7 +250,7 @@ void ObjectWindow::Create(EditorComponent* editor)
|
||||
this->editor = editor;
|
||||
|
||||
wiWindow::Create("Object Window");
|
||||
SetSize(XMFLOAT2(350, 610));
|
||||
SetSize(XMFLOAT2(660, 480));
|
||||
|
||||
float x = 200;
|
||||
float y = 0;
|
||||
@@ -312,37 +312,247 @@ void ObjectWindow::Create(EditorComponent* editor)
|
||||
AddWidget(&physicsLabel);
|
||||
|
||||
|
||||
|
||||
rigidBodyCheckBox.Create("Rigid Body Physics: ");
|
||||
rigidBodyCheckBox.SetTooltip("Enable rigid body physics simulation.");
|
||||
rigidBodyCheckBox.SetSize(XMFLOAT2(hei, hei));
|
||||
rigidBodyCheckBox.SetPos(XMFLOAT2(x, y += step));
|
||||
rigidBodyCheckBox.SetCheck(false);
|
||||
rigidBodyCheckBox.OnClick([&](wiEventArgs args)
|
||||
{
|
||||
Scene& scene = wiScene::GetScene();
|
||||
RigidBodyPhysicsComponent* physicscomponent = scene.rigidbodies.GetComponent(entity);
|
||||
|
||||
if (args.bValue)
|
||||
collisionShapeComboBox.Create("Collision Shape:");
|
||||
collisionShapeComboBox.SetSize(XMFLOAT2(100, hei));
|
||||
collisionShapeComboBox.SetPos(XMFLOAT2(x, y += step));
|
||||
collisionShapeComboBox.AddItem("DISABLED");
|
||||
collisionShapeComboBox.AddItem("Box");
|
||||
collisionShapeComboBox.AddItem("Sphere");
|
||||
collisionShapeComboBox.AddItem("Capsule");
|
||||
collisionShapeComboBox.AddItem("Convex Hull");
|
||||
collisionShapeComboBox.AddItem("Triangle Mesh");
|
||||
collisionShapeComboBox.OnSelect([&](wiEventArgs args)
|
||||
{
|
||||
if (entity == INVALID_ENTITY)
|
||||
return;
|
||||
|
||||
Scene& scene = wiScene::GetScene();
|
||||
RigidBodyPhysicsComponent* physicscomponent = scene.rigidbodies.GetComponent(entity);
|
||||
|
||||
if (args.iValue == 0)
|
||||
{
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
scene.rigidbodies.Remove(entity);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (physicscomponent == nullptr)
|
||||
{
|
||||
RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
|
||||
rigidbody.SetKinematic(kinematicCheckBox.GetCheck());
|
||||
rigidbody.SetDisableDeactivation(disabledeactivationCheckBox.GetCheck());
|
||||
rigidbody.shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox.GetSelected();
|
||||
physicscomponent = &scene.rigidbodies.Create(entity);
|
||||
physicscomponent->SetKinematic(kinematicCheckBox.GetCheck());
|
||||
physicscomponent->SetDisableDeactivation(disabledeactivationCheckBox.GetCheck());
|
||||
physicscomponent->shape = (RigidBodyPhysicsComponent::CollisionShape)collisionShapeComboBox.GetSelected();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
scene.rigidbodies.Remove(entity);
|
||||
}
|
||||
}
|
||||
XSlider.SetEnabled(false);
|
||||
YSlider.SetEnabled(false);
|
||||
ZSlider.SetEnabled(false);
|
||||
XSlider.SetText("-");
|
||||
YSlider.SetText("-");
|
||||
ZSlider.SetText("-");
|
||||
|
||||
});
|
||||
AddWidget(&rigidBodyCheckBox);
|
||||
switch (args.iValue)
|
||||
{
|
||||
case 1:
|
||||
if (physicscomponent->shape != RigidBodyPhysicsComponent::CollisionShape::BOX)
|
||||
{
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::BOX;
|
||||
}
|
||||
XSlider.SetEnabled(true);
|
||||
YSlider.SetEnabled(true);
|
||||
ZSlider.SetEnabled(true);
|
||||
XSlider.SetText("Width");
|
||||
YSlider.SetText("Height");
|
||||
ZSlider.SetText("Depth");
|
||||
XSlider.SetValue(physicscomponent->box.halfextents.x);
|
||||
YSlider.SetValue(physicscomponent->box.halfextents.y);
|
||||
ZSlider.SetValue(physicscomponent->box.halfextents.z);
|
||||
break;
|
||||
case 2:
|
||||
if (physicscomponent->shape != RigidBodyPhysicsComponent::CollisionShape::SPHERE)
|
||||
{
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::SPHERE;
|
||||
}
|
||||
XSlider.SetEnabled(true);
|
||||
XSlider.SetText("Radius");
|
||||
YSlider.SetText("-");
|
||||
ZSlider.SetText("-");
|
||||
XSlider.SetValue(physicscomponent->sphere.radius);
|
||||
break;
|
||||
case 3:
|
||||
if (physicscomponent->shape != RigidBodyPhysicsComponent::CollisionShape::CAPSULE)
|
||||
{
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::CAPSULE;
|
||||
}
|
||||
XSlider.SetEnabled(true);
|
||||
YSlider.SetEnabled(true);
|
||||
XSlider.SetText("Height");
|
||||
YSlider.SetText("Radius");
|
||||
ZSlider.SetText("-");
|
||||
XSlider.SetValue(physicscomponent->capsule.height);
|
||||
YSlider.SetValue(physicscomponent->capsule.radius);
|
||||
break;
|
||||
case 4:
|
||||
if (physicscomponent->shape != RigidBodyPhysicsComponent::CollisionShape::CONVEX_HULL)
|
||||
{
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::CONVEX_HULL;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (physicscomponent->shape != RigidBodyPhysicsComponent::CollisionShape::TRIANGLE_MESH)
|
||||
{
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::TRIANGLE_MESH;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
collisionShapeComboBox.SetSelected(0);
|
||||
collisionShapeComboBox.SetEnabled(true);
|
||||
collisionShapeComboBox.SetTooltip("Set rigid body collision shape.");
|
||||
AddWidget(&collisionShapeComboBox);
|
||||
|
||||
XSlider.Create(0, 10, 1, 100000, "X: ");
|
||||
XSlider.SetSize(XMFLOAT2(100, hei));
|
||||
XSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
XSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
switch (physicscomponent->shape)
|
||||
{
|
||||
default:
|
||||
case RigidBodyPhysicsComponent::CollisionShape::BOX:
|
||||
physicscomponent->box.halfextents.x = args.fValue;
|
||||
break;
|
||||
case RigidBodyPhysicsComponent::CollisionShape::SPHERE:
|
||||
physicscomponent->sphere.radius = args.fValue;
|
||||
break;
|
||||
case RigidBodyPhysicsComponent::CollisionShape::CAPSULE:
|
||||
physicscomponent->capsule.height = args.fValue;
|
||||
break;
|
||||
}
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
}
|
||||
});
|
||||
AddWidget(&XSlider);
|
||||
|
||||
YSlider.Create(0, 10, 1, 100000, "Y: ");
|
||||
YSlider.SetSize(XMFLOAT2(100, hei));
|
||||
YSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
YSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
switch (physicscomponent->shape)
|
||||
{
|
||||
default:
|
||||
case RigidBodyPhysicsComponent::CollisionShape::BOX:
|
||||
physicscomponent->box.halfextents.y = args.fValue;
|
||||
break;
|
||||
case RigidBodyPhysicsComponent::CollisionShape::CAPSULE:
|
||||
physicscomponent->capsule.radius = args.fValue;
|
||||
break;
|
||||
}
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
}
|
||||
});
|
||||
AddWidget(&YSlider);
|
||||
|
||||
ZSlider.Create(0, 10, 1, 100000, "Z: ");
|
||||
ZSlider.SetSize(XMFLOAT2(100, hei));
|
||||
ZSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
ZSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
switch (physicscomponent->shape)
|
||||
{
|
||||
default:
|
||||
case RigidBodyPhysicsComponent::CollisionShape::BOX:
|
||||
physicscomponent->box.halfextents.z = args.fValue;
|
||||
break;
|
||||
}
|
||||
physicscomponent->physicsobject = nullptr;
|
||||
}
|
||||
});
|
||||
AddWidget(&ZSlider);
|
||||
|
||||
massSlider.Create(0, 10, 1, 100000, "Mass: ");
|
||||
massSlider.SetTooltip("Set the mass amount for the physics engine.");
|
||||
massSlider.SetSize(XMFLOAT2(100, hei));
|
||||
massSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
massSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->mass = args.fValue;
|
||||
}
|
||||
});
|
||||
AddWidget(&massSlider);
|
||||
|
||||
frictionSlider.Create(0, 1, 0.5f, 100000, "Friction: ");
|
||||
frictionSlider.SetTooltip("Set the friction amount for the physics engine.");
|
||||
frictionSlider.SetSize(XMFLOAT2(100, hei));
|
||||
frictionSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
frictionSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->friction = args.fValue;
|
||||
}
|
||||
});
|
||||
AddWidget(&frictionSlider);
|
||||
|
||||
restitutionSlider.Create(0, 1, 0, 100000, "Restitution: ");
|
||||
restitutionSlider.SetTooltip("Set the restitution amount for the physics engine.");
|
||||
restitutionSlider.SetSize(XMFLOAT2(100, hei));
|
||||
restitutionSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
restitutionSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->restitution = args.fValue;
|
||||
}
|
||||
});
|
||||
AddWidget(&restitutionSlider);
|
||||
|
||||
lineardampingSlider.Create(0, 1, 0, 100000, "Linear Damping: ");
|
||||
lineardampingSlider.SetTooltip("Set the linear damping amount for the physics engine.");
|
||||
lineardampingSlider.SetSize(XMFLOAT2(100, hei));
|
||||
lineardampingSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
lineardampingSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->damping_linear = args.fValue;
|
||||
}
|
||||
});
|
||||
AddWidget(&lineardampingSlider);
|
||||
|
||||
angulardampingSlider.Create(0, 1, 0, 100000, "Angular Damping: ");
|
||||
angulardampingSlider.SetTooltip("Set the mass amount for the physics engine.");
|
||||
angulardampingSlider.SetSize(XMFLOAT2(100, hei));
|
||||
angulardampingSlider.SetPos(XMFLOAT2(x, y += step));
|
||||
angulardampingSlider.OnSlide([&](wiEventArgs args) {
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
physicscomponent->damping_angular = args.fValue;
|
||||
}
|
||||
});
|
||||
AddWidget(&angulardampingSlider);
|
||||
|
||||
kinematicCheckBox.Create("Kinematic: ");
|
||||
kinematicCheckBox.SetTooltip("Toggle kinematic behaviour.");
|
||||
@@ -372,46 +582,6 @@ void ObjectWindow::Create(EditorComponent* editor)
|
||||
});
|
||||
AddWidget(&disabledeactivationCheckBox);
|
||||
|
||||
collisionShapeComboBox.Create("Collision Shape:");
|
||||
collisionShapeComboBox.SetSize(XMFLOAT2(100, hei));
|
||||
collisionShapeComboBox.SetPos(XMFLOAT2(x, y += step));
|
||||
collisionShapeComboBox.AddItem("Box");
|
||||
collisionShapeComboBox.AddItem("Sphere");
|
||||
collisionShapeComboBox.AddItem("Capsule");
|
||||
collisionShapeComboBox.AddItem("Convex Hull");
|
||||
collisionShapeComboBox.AddItem("Triangle Mesh");
|
||||
collisionShapeComboBox.OnSelect([&](wiEventArgs args)
|
||||
{
|
||||
RigidBodyPhysicsComponent* physicscomponent = wiScene::GetScene().rigidbodies.GetComponent(entity);
|
||||
if (physicscomponent != nullptr)
|
||||
{
|
||||
switch (args.iValue)
|
||||
{
|
||||
case 0:
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::BOX;
|
||||
break;
|
||||
case 1:
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::SPHERE;
|
||||
break;
|
||||
case 2:
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::CAPSULE;
|
||||
break;
|
||||
case 3:
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::CONVEX_HULL;
|
||||
break;
|
||||
case 4:
|
||||
physicscomponent->shape = RigidBodyPhysicsComponent::CollisionShape::TRIANGLE_MESH;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
collisionShapeComboBox.SetSelected(0);
|
||||
collisionShapeComboBox.SetEnabled(true);
|
||||
collisionShapeComboBox.SetTooltip("Set rigid body collision shape.");
|
||||
AddWidget(&collisionShapeComboBox);
|
||||
|
||||
|
||||
y += step;
|
||||
|
||||
@@ -559,10 +729,10 @@ void ObjectWindow::Create(EditorComponent* editor)
|
||||
});
|
||||
AddWidget(&clearLightmapButton);
|
||||
|
||||
y += step;
|
||||
y = 10;
|
||||
|
||||
colorPicker.Create("Object Color", false);
|
||||
colorPicker.SetPos(XMFLOAT2(20, y += step));
|
||||
colorPicker.SetPos(XMFLOAT2(350, y += step));
|
||||
colorPicker.SetVisible(true);
|
||||
colorPicker.SetEnabled(true);
|
||||
colorPicker.OnColorChanged([&](wiEventArgs args) {
|
||||
@@ -585,6 +755,9 @@ void ObjectWindow::Create(EditorComponent* editor)
|
||||
|
||||
void ObjectWindow::SetEntity(Entity entity)
|
||||
{
|
||||
if (this->entity == entity)
|
||||
return;
|
||||
|
||||
this->entity = entity;
|
||||
|
||||
Scene& scene = wiScene::GetScene();
|
||||
@@ -603,41 +776,64 @@ void ObjectWindow::SetEntity(Entity entity)
|
||||
ditherSlider.SetValue(object->GetTransparency());
|
||||
colorPicker.SetPickColor(wiColor::fromFloat4(object->color));
|
||||
|
||||
const RigidBodyPhysicsComponent* physicsComponent = scene.rigidbodies.GetComponent(entity);
|
||||
|
||||
rigidBodyCheckBox.SetCheck(physicsComponent != nullptr);
|
||||
|
||||
if (physicsComponent != nullptr)
|
||||
{
|
||||
kinematicCheckBox.SetCheck(physicsComponent->IsKinematic());
|
||||
disabledeactivationCheckBox.SetCheck(physicsComponent->IsDisableDeactivation());
|
||||
|
||||
if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::BOX)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(0);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::SPHERE)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(1);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::CAPSULE)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(2);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::CONVEX_HULL)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(3);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::TRIANGLE_MESH)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
SetEnabled(false);
|
||||
}
|
||||
|
||||
const TransformComponent* transform = scene.transforms.GetComponent(entity);
|
||||
const RigidBodyPhysicsComponent* physicsComponent = scene.rigidbodies.GetComponent(entity);
|
||||
|
||||
if (transform != nullptr)
|
||||
{
|
||||
kinematicCheckBox.SetEnabled(true);
|
||||
disabledeactivationCheckBox.SetEnabled(true);
|
||||
collisionShapeComboBox.SetEnabled(true);
|
||||
massSlider.SetEnabled(true);
|
||||
frictionSlider.SetEnabled(true);
|
||||
restitutionSlider.SetEnabled(true);
|
||||
lineardampingSlider.SetEnabled(true);
|
||||
angulardampingSlider.SetEnabled(true);
|
||||
|
||||
if (physicsComponent != nullptr)
|
||||
{
|
||||
massSlider.SetValue(physicsComponent->mass);
|
||||
frictionSlider.SetValue(physicsComponent->friction);
|
||||
restitutionSlider.SetValue(physicsComponent->restitution);
|
||||
lineardampingSlider.SetValue(physicsComponent->damping_linear);
|
||||
angulardampingSlider.SetValue(physicsComponent->damping_angular);
|
||||
|
||||
kinematicCheckBox.SetCheck(physicsComponent->IsKinematic());
|
||||
disabledeactivationCheckBox.SetCheck(physicsComponent->IsDisableDeactivation());
|
||||
|
||||
if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::BOX)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(1);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::SPHERE)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(2);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::CAPSULE)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(3);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::CONVEX_HULL)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(4);
|
||||
}
|
||||
else if (physicsComponent->shape == RigidBodyPhysicsComponent::CollisionShape::TRIANGLE_MESH)
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(5);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
collisionShapeComboBox.SetSelected(0);
|
||||
kinematicCheckBox.SetCheck(false);
|
||||
disabledeactivationCheckBox.SetCheck(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user