restore shader compiler reverted stuff
This commit is contained in:
@@ -158,7 +158,14 @@
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<FileType>Document</FileType>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll">
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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<FileType>Document</FileType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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</CopyFileToFolders>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -88,10 +88,11 @@
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<CopyFileToFolders Include="ImGuiVS.hlsl" />
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<CopyFileToFolders Include="ImGuiPS.hlsl" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxcompiler.dll" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="wicked.ico">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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</Project>
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@@ -162,7 +162,14 @@
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<Project>{06163dcb-b183-4ed9-9c62-13ef1658e049}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll">
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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<FileType>Document</FileType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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</CopyFileToFolders>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -88,6 +88,7 @@
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<CopyFileToFolders Include="ImGuiPS.hlsl" />
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<CopyFileToFolders Include="ImGuiVS.hlsl" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxcompiler.dll" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="ImGui">
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@@ -105,4 +106,4 @@
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<Filter>Resources</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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</Project>
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@@ -135,7 +135,14 @@
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<Project>{06163dcb-b183-4ed9-9c62-13ef1658e049}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll">
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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<FileType>Document</FileType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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</CopyFileToFolders>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -46,5 +46,6 @@
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\WickedEngine\dxcompiler.dll" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -133,6 +133,11 @@
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll">
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<FileType>Document</FileType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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</CopyFileToFolders>
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<None Include="test_script.lua">
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<DeploymentContent>true</DeploymentContent>
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</None>
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@@ -145,4 +150,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -58,5 +58,6 @@
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\WickedEngine\dxcompiler.dll" />
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<CopyFileToFolders Include="..\..\WickedEngine\dxil.dll" />
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</ItemGroup>
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</Project>
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</Project>
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