editor: reference dummy visualizer and mesh export to header (#706)
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@@ -513,6 +513,11 @@ void GeneralWindow::Create(EditorComponent* _editor)
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editor->scaleButton.sprites[i].params.enableCornerRounding();
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editor->scaleButton.sprites[i].params.corners_rounding[3].radius = 40;
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editor->dummyButton.sprites[i].params.enableCornerRounding();
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editor->dummyButton.sprites[i].params.corners_rounding[2].radius = 40;
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editor->dummyButton.sprites[i].params.corners_rounding[3].radius = 40;
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}
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editor->componentsWnd.weatherWnd.default_sky_horizon = dark_point;
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editor->componentsWnd.weatherWnd.default_sky_zenith = theme_color_idle;
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@@ -533,11 +538,13 @@ void GeneralWindow::Create(EditorComponent* _editor)
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{
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editor->inactiveEntityColor = theme_color_focus;
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editor->hoveredEntityColor = theme_color_focus;
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editor->dummyColor = theme_color_focus;
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}
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else
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{
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editor->inactiveEntityColor = theme.font.color;
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editor->hoveredEntityColor = theme.font.color;
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editor->dummyColor = theme.font.color;
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}
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editor->inactiveEntityColor.setA(150);
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editor->backgroundEntityColor = shadow_color;
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