added lua bindings for HDR display control
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@@ -27,6 +27,8 @@ namespace wi::lua
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lunamethod(Application_BindLua, SetHeapAllocationCountDisplay),
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lunamethod(Application_BindLua, SetVRAMUsageDisplay),
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lunamethod(Application_BindLua, SetColorGradingHelper),
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lunamethod(Application_BindLua, IsHDRSupported),
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lunamethod(Application_BindLua, SetHDR),
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lunamethod(Application_BindLua, GetCanvas),
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lunamethod(Application_BindLua, SetCanvas),
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lunamethod(Application_BindLua, Exit),
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@@ -383,6 +385,31 @@ namespace wi::lua
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return 0;
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}
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int Application_BindLua::IsHDRSupported(lua_State* L)
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{
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wi::lua::SSetBool(L, wi::graphics::GetDevice()->IsSwapChainSupportsHDR(&component->swapChain));
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return 1;
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}
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int Application_BindLua::SetHDR(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetHDR() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->allow_hdr = wi::lua::SGetBool(L, 1);
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component->swapChain.desc.allow_hdr = component->allow_hdr;
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bool success = wi::graphics::GetDevice()->CreateSwapChain(&component->swapChain.desc, nullptr, &component->swapChain);
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assert(success);
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}
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else
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wi::lua::SError(L, "SetHDR(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::GetCanvas(lua_State* L)
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{
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if (component == nullptr)
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