asset updates
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@@ -284,7 +284,7 @@ Character = {
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local waterRay = Ray(head_transform.GetPosition(),Vector(0,-1,0))
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local w,wp,wn = Pick(waterRay,PICK_WATER)
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if(w ~= INVALID_ENTITY and self.velocity.Length() > 2) then
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PutWaterRipple("../images/waterripple.png",wp)
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PutWaterRipple("../models/ripple.png",wp)
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end
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end,
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@@ -1307,7 +1307,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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-- HP bar, etc. sprites:
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local renderPath = main.GetActivePath()
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self.sprite_hpbar_background = Sprite("../images/hp_bar.png")
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self.sprite_hpbar_background = Sprite("hp_bar.png")
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local fx = self.sprite_hpbar_background.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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@@ -1323,7 +1323,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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self.sprite_hpbar_background.SetParams(fx)
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renderPath.AddSprite(self.sprite_hpbar_background)
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self.sprite_hpbar_hp = Sprite("../images/hp_bar.png")
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self.sprite_hpbar_hp = Sprite("hp_bar.png")
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fx = self.sprite_hpbar_hp.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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@@ -1339,7 +1339,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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self.sprite_hpbar_hp.SetParams(fx)
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renderPath.AddSprite(self.sprite_hpbar_hp)
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self.sprite_hpbar_pattern = Sprite("../images/hp_bar.png", "../images/hp_bar.png")
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self.sprite_hpbar_pattern = Sprite("hp_bar.png", "hp_bar.png")
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fx = self.sprite_hpbar_pattern.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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@@ -1361,7 +1361,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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self.sprite_hpbar_pattern.SetAnim(pattern_anim)
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renderPath.AddSprite(self.sprite_hpbar_pattern)
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self.sprite_hpbar_pattern2 = Sprite("../images/hp_bar.png", "../images/hp_bar.png")
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self.sprite_hpbar_pattern2 = Sprite("hp_bar.png", "hp_bar.png")
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fx = self.sprite_hpbar_pattern2.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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@@ -1383,7 +1383,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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self.sprite_hpbar_pattern2.SetAnim(pattern_anim)
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renderPath.AddSprite(self.sprite_hpbar_pattern2)
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self.sprite_hpbar_border = Sprite("../images/hp_bar.png")
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self.sprite_hpbar_border = Sprite("hp_bar.png")
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fx = self.sprite_hpbar_border.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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@@ -1399,7 +1399,7 @@ local function Character(face, skin_color, shirt_color, hair_color, shoe_color)
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renderPath.AddSprite(self.sprite_hpbar_border)
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if(self.face > 0) then
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self.sprite_timer = Sprite("../images/hp_bar.png")
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self.sprite_timer = Sprite("hp_bar.png")
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fx = self.sprite_timer.GetParams()
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fx.SetStencilRefMode(STENCILREFMODE_USER) -- we set the stencil ref in user space
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fx.SetStencil(STENCILMODE_NOT, stencilref_cutout)
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