asset updates
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@@ -284,7 +284,7 @@ Character = {
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local waterRay = Ray(head_transform.GetPosition(),Vector(0,-1,0))
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local w,wp,wn = Pick(waterRay,PICK_WATER)
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if(w ~= INVALID_ENTITY and self.velocity.Length() > 2) then
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PutWaterRipple("../images/waterripple.png",wp)
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PutWaterRipple("../models/ripple.png",wp)
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end
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end,
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