diff --git a/Editor/CameraComponentWindow.cpp b/Editor/CameraComponentWindow.cpp index 4b4be04f5..13f77c457 100644 --- a/Editor/CameraComponentWindow.cpp +++ b/Editor/CameraComponentWindow.cpp @@ -14,6 +14,7 @@ void CameraPreview::RenderPreview() { renderpath.camera = camera; scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width; + scale = scale_local; if (!camera->render_to_texture.rendertarget_render.IsValid()) { renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main rernderpath