diff --git a/README.md b/README.md index 9cc980dc0..cf0bb7a51 100644 --- a/README.md +++ b/README.md @@ -117,7 +117,7 @@ RenderPath2D myMenuScreen; // This is an other render path, but now a simple 2D main.ActivatePath(&myMenuScreen); // activate the menu, the previous path (myGame) will be stopped wiSprite mySprite("image.png"); // There are many utilities, such as a "sprite" helper class -myMenuScreen.addSprite(&mySprite); // The 2D render path is ready to handle sprite and font rendering for you +myMenuScreen.AddSprite(&mySprite); // The 2D render path is ready to handle sprite and font rendering for you wiAudio::Sound mySound; wiAudio::CreateSound("explosion.wav", &mySound); // Loads a sound file