updated engine initialization logic;
fade manager is now time-based instead of frame-based; wiImage moved to namespace instead of static class; refactors; editor updates; contributing updates;
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@@ -311,7 +311,7 @@ The main component which holds information and manages the running of the curren
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- [void-constructor]MainComponent()
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- GetContent() : Resource? result
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- GetActiveComponent() : RenderableComponent? result
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- SetActiveComponent(RenderableComponent component, opt int fadeFrames,fadeColorR,fadeColorG,fadeColorB)
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- SetActiveComponent(RenderableComponent component, opt float fadeSeconds,fadeColorR,fadeColorG,fadeColorB)
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- SetFrameSkip(bool enabled)
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- SetInfoDisplay(bool active)
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- SetWatermarkDisplay(bool active)
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