updated engine initialization logic;

fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;
This commit is contained in:
turanszkij
2018-10-26 18:35:11 +01:00
parent cde0cb5fcd
commit 9f056b4cfe
49 changed files with 1630 additions and 1653 deletions
+1 -1
View File
@@ -311,7 +311,7 @@ The main component which holds information and manages the running of the curren
- [void-constructor]MainComponent()
- GetContent() : Resource? result
- GetActiveComponent() : RenderableComponent? result
- SetActiveComponent(RenderableComponent component, opt int fadeFrames,fadeColorR,fadeColorG,fadeColorB)
- SetActiveComponent(RenderableComponent component, opt float fadeSeconds,fadeColorR,fadeColorG,fadeColorB)
- SetFrameSkip(bool enabled)
- SetInfoDisplay(bool active)
- SetWatermarkDisplay(bool active)