updated engine initialization logic;

fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;
This commit is contained in:
turanszkij
2018-10-26 18:35:11 +01:00
parent cde0cb5fcd
commit 9f056b4cfe
49 changed files with 1630 additions and 1653 deletions
+6 -1
View File
@@ -5,6 +5,11 @@ debugout("Begin script: test_script.lua");
-- Load a model:
LoadModel("../models/teapot.wiscene");
LoadModel("../models/cameras.wiscene");
-- Load camera sample script:
dofile("../scripts/camera_animation_repeat.lua");
ToggleCameraAnimation();
-- Load an image:
local sprite = Sprite("images/HelloWorld.png");
@@ -64,7 +69,7 @@ runProcess(function()
-- Rotate teapot by parent transform:
local transform = scene.Component_GetTransform(parent);
transform.Rotate(Vector(0, 0.01, 0));
transform.Rotate(Vector(0, 0, 0.01));
fixedupdate(); -- wait for new frame