uwp: port cx to winrt #238

This commit is contained in:
Turánszki János
2021-02-22 00:15:42 +01:00
committed by GitHub
parent 2981dcb826
commit a0a12ad4ec
33 changed files with 17095 additions and 6004 deletions
+222 -211
View File
@@ -1,219 +1,230 @@
#include "stdafx.h"
#include "App_Windows.h"
#include "Editor.h"
#include <ppltasks.h>
// Use the C++ standard templated min/max
#define NOMINMAX
using namespace Template_UWP;
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <exception>
#include <future>
#include <iterator>
#include <memory>
#include <stdexcept>
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
#include "winrt/Windows.ApplicationModel.h"
#include "winrt/Windows.ApplicationModel.Core.h"
#include "winrt/Windows.ApplicationModel.Activation.h"
#include "winrt/Windows.Foundation.h"
#include "winrt/Windows.Graphics.Display.h"
#include "winrt/Windows.System.h"
#include "winrt/Windows.UI.Core.h"
#include "winrt/Windows.UI.Input.h"
#include "winrt/Windows.UI.ViewManagement.h"
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
using namespace winrt::Windows::ApplicationModel;
using namespace winrt::Windows::ApplicationModel::Core;
using namespace winrt::Windows::ApplicationModel::Activation;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::Input;
using namespace winrt::Windows::UI::ViewManagement;
using namespace winrt::Windows::System;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Graphics::Display;
class ViewProvider : public winrt::implements<ViewProvider, IFrameworkView>
{
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
public:
// IFrameworkView methods
void Initialize(CoreApplicationView const& applicationView)
{
applicationView.Activated({ this, &ViewProvider::OnActivated });
CoreApplication::Suspending({ this, &ViewProvider::OnSuspending });
CoreApplication::Resuming({ this, &ViewProvider::OnResuming });
main.infoDisplay.active = true;
main.infoDisplay.watermark = true;
main.infoDisplay.resolution = true;
main.infoDisplay.fpsinfo = true;
wiRenderer::SetShaderPath("shaders/");
}
void Uninitialize() noexcept
{
}
void SetWindow(CoreWindow const& window)
{
window.SizeChanged({ this, &ViewProvider::OnWindowSizeChanged });
window.VisibilityChanged({ this, &ViewProvider::OnVisibilityChanged });
window.Closed([this](auto&&, auto&&) { m_exit = true; });
auto dispatcher = CoreWindow::GetForCurrentThread().Dispatcher();
dispatcher.AcceleratorKeyActivated({ this, &ViewProvider::OnAcceleratorKeyActivated });
auto navigation = SystemNavigationManager::GetForCurrentView();
// UWP on Xbox One triggers a back request whenever the B button is pressed
// which can result in the app being suspended if unhandled
navigation.BackRequested([](const winrt::Windows::Foundation::IInspectable&, const BackRequestedEventArgs& args)
{
args.Handled(true);
});
auto currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation.DpiChanged({ this, &ViewProvider::OnDpiChanged });
DisplayInformation::DisplayContentsInvalidated({ this, &ViewProvider::OnDisplayContentsInvalidated });
m_DPI = currentDisplayInformation.LogicalDpi();
m_logicalWidth = window.Bounds().Width;
m_logicalHeight = window.Bounds().Height;
main.SetWindow(&window);
}
void Load(winrt::hstring const&) noexcept
{
}
void Run()
{
while (!m_exit)
{
if (m_visible)
{
main.Run();
CoreWindow::GetForCurrentThread().Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
else
{
CoreWindow::GetForCurrentThread().Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
protected:
// Event handlers
void OnActivated(CoreApplicationView const& /*applicationView*/, IActivatedEventArgs const& args)
{
if (args.Kind() == ActivationKind::Launch)
{
auto launchArgs = (const LaunchActivatedEventArgs*)(&args);
wiStartupArguments::Parse(launchArgs->Arguments().data());
}
CoreWindow::GetForCurrentThread().Activate();
}
void OnSuspending(IInspectable const& /*sender*/, SuspendingEventArgs const& args)
{
auto deferral = args.SuspendingOperation().GetDeferral();
auto f = std::async(std::launch::async, [this, deferral]()
{
deferral.Complete();
});
}
void OnResuming(IInspectable const& /*sender*/, IInspectable const& /*args*/)
{
}
void OnWindowSizeChanged(CoreWindow const& sender, WindowSizeChangedEventArgs const& /*args*/)
{
m_logicalWidth = sender.Bounds().Width;
m_logicalHeight = sender.Bounds().Height;
float dpiscale = wiPlatform::GetDPIScaling();
uint64_t data = 0;
data |= int(m_logicalWidth * dpiscale);
data |= int(m_logicalHeight * dpiscale) << 16;
wiEvent::FireEvent(SYSTEM_EVENT_CHANGE_RESOLUTION, data);
}
void OnVisibilityChanged(CoreWindow const& /*sender*/, VisibilityChangedEventArgs const& args)
{
m_visible = args.Visible();
}
void OnAcceleratorKeyActivated(CoreDispatcher const&, AcceleratorKeyEventArgs const& args)
{
if (args.EventType() == CoreAcceleratorKeyEventType::SystemKeyDown
&& args.VirtualKey() == VirtualKey::Enter
&& args.KeyStatus().IsMenuKeyDown
&& !args.KeyStatus().WasKeyDown)
{
// Implements the classic ALT+ENTER fullscreen toggle
auto view = ApplicationView::GetForCurrentView();
if (view.IsFullScreenMode())
view.ExitFullScreenMode();
else
view.TryEnterFullScreenMode();
args.Handled(true);
}
}
void OnDpiChanged(DisplayInformation const& sender, IInspectable const& /*args*/)
{
m_DPI = sender.LogicalDpi();
wiEvent::FireEvent(SYSTEM_EVENT_CHANGE_DPI, (int)m_DPI);
}
void OnDisplayContentsInvalidated(DisplayInformation const& /*sender*/, IInspectable const& /*args*/)
{
}
private:
bool m_exit = false;
bool m_visible = true;
float m_DPI = 96;
float m_logicalWidth = 800;
float m_logicalHeight = 600;
Editor main;
inline int ConvertDipsToPixels(float dips) const noexcept
{
return int(dips * m_DPI / 96.f + 0.5f);
}
inline float ConvertPixelsToDips(int pixels) const noexcept
{
return (float(pixels) * 96.f / m_DPI);
}
};
class ViewProviderFactory : public winrt::implements<ViewProviderFactory, IFrameworkViewSource>
{
public:
IFrameworkView CreateView()
{
return winrt::make<ViewProvider>();
}
};
// Entry point
int WINAPI wWinMain(
_In_ HINSTANCE /*hInstance*/,
_In_ HINSTANCE /*hPrevInstance*/,
_In_ LPWSTR /*lpCmdLine*/,
_In_ int /*nCmdShow*/
)
{
auto viewProviderFactory = winrt::make<ViewProviderFactory>();
CoreApplication::Run(viewProviderFactory);
return 0;
}
IFrameworkView^ Direct3DApplicationSource::CreateView()
{
return ref new App();
}
App::App() :
m_windowClosed(false),
m_windowVisible(true)
{
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
wiRenderer::SetShaderPath("shaders/");
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ window)
{
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
window->KeyDown += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
window->CharacterReceived += ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &App::OnCharacterReceived);
editor.SetWindow(wiPlatform::window_type(window));
}
// Initializes scene resources, or loads a previously saved app state.
void App::Load(Platform::String^ entryPoint)
{
}
// This method is called after the window becomes active.
void App::Run()
{
while (!m_windowClosed)
{
if (m_windowVisible)
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
editor.Run();
}
else
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
// Required for IFrameworkView.
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
}
// Application lifecycle event handlers.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
if (args->Kind == ActivationKind::Launch)
{
LaunchActivatedEventArgs^ launchargs = (LaunchActivatedEventArgs^)args;
wiStartupArguments::Parse(launchargs->Arguments->Data());
}
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// Insert your code here.
deferral->Complete();
});
}
void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
// Insert your code here.
}
// Window event handlers.
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
float dpiscale = wiPlatform::GetDPIScaling();
uint64 data = 0;
data |= int(sender->Bounds.Width * dpiscale);
data |= int(sender->Bounds.Height * dpiscale) << 16;
wiEvent::FireEvent(SYSTEM_EVENT_CHANGE_RESOLUTION, data);
}
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_windowClosed = true;
}
// DisplayInformation event handlers.
void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
wiEvent::FireEvent(SYSTEM_EVENT_CHANGE_DPI, (int)sender->LogicalDpi);
}
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
}
void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
}
// Input event handlers
void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ key)
{
}
void App::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEventArgs^ key)
{
switch (key->KeyCode)
{
case (unsigned int)VirtualKey::Back:
if (wiBackLog::isActive())
wiBackLog::deletefromInput();
wiTextInputField::DeleteFromInput();
break;
case (unsigned int)VirtualKey::Enter:
break;
default:
{
const char c = (const char)key->KeyCode;
if (wiBackLog::isActive())
{
wiBackLog::input(c);
}
wiTextInputField::AddInput(c);
}
break;
}
}