general system refactors, updates
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@@ -308,6 +308,13 @@ runProcess(function()
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--intersection
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DrawAxis(player.p,0.5)
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-- Head bone
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DrawAxis(player.skeleton.GetBone("testa").GetPosition(),1.0)
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-- Left hand bone
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DrawAxis(player.skeleton.GetBone("mano_L").GetPosition(),1.0)
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-- Right hand bone
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DrawAxis(player.skeleton.GetBone("mano_R").GetPosition(),1.0)
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-- Wait for the engine to render the scene
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render()
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