resource manager filedata retention changes (#857)
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@@ -513,8 +513,7 @@ void HumanoidWindow::Update(const wi::Canvas& canvas, float dt)
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{
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Scene& scene = editor->GetCurrentScene();
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const CameraComponent& camera = editor->GetCurrentEditorScene().camera;
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const wi::input::MouseState& mouse = wi::input::GetMouseState();
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wi::primitive::Ray ray = wi::renderer::GetPickRay((long)mouse.position.x, (long)mouse.position.y, canvas, camera);
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wi::primitive::Ray ray = editor->pickRay;
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for (size_t i = 0; i < scene.humanoids.GetCount(); ++i)
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{
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