resource manager filedata retention changes (#857)
This commit is contained in:
@@ -452,7 +452,7 @@ namespace wi::scene
|
||||
}
|
||||
wi::resourcemanager::Flags MaterialComponent::GetTextureSlotResourceFlags(TEXTURESLOT slot)
|
||||
{
|
||||
wi::resourcemanager::Flags flags = wi::resourcemanager::Flags::IMPORT_RETAIN_FILEDATA;
|
||||
wi::resourcemanager::Flags flags = wi::resourcemanager::Flags::NONE;
|
||||
if (!IsPreferUncompressedTexturesEnabled())
|
||||
{
|
||||
flags |= wi::resourcemanager::Flags::IMPORT_BLOCK_COMPRESSED;
|
||||
@@ -2131,7 +2131,7 @@ namespace wi::scene
|
||||
void ScriptComponent::CreateFromFile(const std::string& filename)
|
||||
{
|
||||
this->filename = filename;
|
||||
resource = wi::resourcemanager::Load(filename, wi::resourcemanager::Flags::IMPORT_RETAIN_FILEDATA);
|
||||
resource = wi::resourcemanager::Load(filename);
|
||||
script.clear(); // will be created on first Update()
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user