diff --git a/WickedEngine/wiScene.cpp b/WickedEngine/wiScene.cpp index b93883fc3..49c1c7e97 100644 --- a/WickedEngine/wiScene.cpp +++ b/WickedEngine/wiScene.cpp @@ -3471,7 +3471,7 @@ namespace wi::scene desc.misc_flags = ResourceMiscFlag::NONE; desc.layout = ResourceState::SHADER_RESOURCE; - desc.bind_flags = BindFlag::SHADER_RESOURCE | BindFlag::UNORDERED_ACCESS; + desc.bind_flags = BindFlag::SHADER_RESOURCE | BindFlag::RENDER_TARGET; // Note: RenderTarget required for MSAA resolve dest [PS5] desc.format = Format::R8G8B8A8_UNORM; device->CreateTexture(&desc, nullptr, &impostorRenderTarget_Albedo); device->SetName(&impostorRenderTarget_Albedo, "impostorRenderTarget_Albedo"); diff --git a/WickedEngine/wiVersion.cpp b/WickedEngine/wiVersion.cpp index c2b5a0563..62828b536 100644 --- a/WickedEngine/wiVersion.cpp +++ b/WickedEngine/wiVersion.cpp @@ -9,7 +9,7 @@ namespace wi::version // minor features, major updates, breaking compatibility changes const int minor = 71; // minor bug fixes, alterations, refactors, updates - const int revision = 279; + const int revision = 280; const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);