From afd024395aa6fc7327a7ca2ee74fc824495062b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tur=C3=A1nszki=20J=C3=A1nos?= Date: Mon, 1 May 2023 16:10:31 +0200 Subject: [PATCH] fixed readme gif --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c0d0e2d2e..872a1595b 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ Tip: try loading models or scripts from the Content folder using the Editor app #### Windows To build Wicked Engine for Windows 10, use Visual Studio and the provided `WickedEngine.sln` solution file. There are a couple of projects that you can run up front: Editor, Tests and Template. You just have to set either as startup project and press F5 in Visual Studio to build and run. For optimal performance, choose `Release` mode, for the best debugging experience, choose `Debug` mode. - + If you want to develop an application that uses Wicked Engine, you can build the WickedEngine static library project for the appropriate platform, such as `WickedEngine_Windows` and link against it. Including the `"WickedEngine.h"` header will attempt to link the binaries for the appropriate platform, but search directories should be set up beforehand. For example, you can set additional library directories to `$(SolutionDir)BUILD\$(Platform)\$(Configuration)` by default. For examples, see the `Template`, `Tests`, and `Editor` projects.