small refactor

This commit is contained in:
Turanszki Janos
2019-09-03 21:02:18 +01:00
parent d26b642b8d
commit b210a59a17
10 changed files with 50 additions and 50 deletions
+8 -8
View File
@@ -403,16 +403,16 @@ void wiGPUBVH::Build(const Scene& scene, CommandList cmd)
const MeshComponent& mesh = *scene.meshes.GetComponent(object.meshID);
BVHCB cb;
cb.xTraceBVHWorld = object.transform_index >= 0 ? scene.transforms[object.transform_index].world : IDENTITYMATRIX;
cb.xTraceBVHInstanceColor = object.color;
cb.xTraceBVHMaterialOffset = materialCount;
cb.xTraceBVHMeshTriangleOffset = primitiveCount;
cb.xTraceBVHMeshTriangleCount = (uint)mesh.indices.size() / 3;
cb.xTraceBVHMeshVertexPOSStride = sizeof(MeshComponent::Vertex_POS);
cb.xBVHWorld = object.transform_index >= 0 ? scene.transforms[object.transform_index].world : IDENTITYMATRIX;
cb.xBVHInstanceColor = object.color;
cb.xBVHMaterialOffset = materialCount;
cb.xBVHMeshTriangleOffset = primitiveCount;
cb.xBVHMeshTriangleCount = (uint)mesh.indices.size() / 3;
cb.xBVHMeshVertexPOSStride = sizeof(MeshComponent::Vertex_POS);
device->UpdateBuffer(&constantBuffer, &cb, cmd);
primitiveCount += cb.xTraceBVHMeshTriangleCount;
primitiveCount += cb.xBVHMeshTriangleCount;
device->BindConstantBuffer(CS, &constantBuffer, CB_GETBINDSLOT(BVHCB), cmd);
@@ -426,7 +426,7 @@ void wiGPUBVH::Build(const Scene& scene, CommandList cmd)
};
device->BindResources(CS, res, TEXSLOT_ONDEMAND0, ARRAYSIZE(res), cmd);
device->Dispatch((cb.xTraceBVHMeshTriangleCount + BVH_BUILDER_GROUPSIZE - 1) / BVH_BUILDER_GROUPSIZE, 1, 1, cmd);
device->Dispatch((cb.xBVHMeshTriangleCount + BVH_BUILDER_GROUPSIZE - 1) / BVH_BUILDER_GROUPSIZE, 1, 1, cmd);
for (auto& subset : mesh.subsets)
{